![]() ![]() More precisely specialized in Critical Damages. It seems more a slight change of style (with increased variety) than a true nerf.īy the way, I was thinking about a Cipher specialized in DPS too. But ringleader seems still very powerful. Only their high level AoE CC (amplified wave and mind plague) have really been nerfed. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.If you look more closely at cipher changes, you'll see most of their single target CC have been buffed (whisper of treason, mental binding, puppetmaster, silent scream.) Injuries gained in combat are selected semi-randomly from the following list. An Injury gives a penalty that lasts until the next rest. Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconsciousness during combat. Friendly AoE: -50% Duration for hostile effects.-6 seconds to duration of active hostile effects.-4 seconds to duration of current active hostile effects.Friendly AoE: +25 Endurance, -5 Duration of active hostile effects.Grants Suppress Affliction (2 per rest). ![]()
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